
THE ESTABLISHMENT: INNER WORKINGS OF A SECRET CABAL
This is a card-based, GMless role playing game. You play as a member of a secret group whose goal is to control humanity. Using influencers in society under your sway and making deals with other players, you choose a path during pivotal points in the story. The setting is in the near future. Humans have colonized other planets that have earned their independence from Earth. You have settled on Ceres, a protoplanet in the Main Asteroid Belt, and lead one of the many factions found there: The Taxi Union, The Equity Front, The Galactic Artists Inc. The Descendants, or the Ceres Institute of Technology. Shape the fate of the Belt and lead it to greatness or to its destruction.

R.V. GLAMPER
Unleash your inner decorator and turn your RV into the ultimate park sensation! But beware—Bigfoot, aliens, and even your friendly neighbors interfere with your plans. It’s a race to RV glory, where creativity meets chaos in the most fabulous way!

AFFLICTION SALEM 1692
The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those who will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge, and righteousness. AFFLICTION is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.

RISING STORM: THE STARBORNE
Based on the works of author Patrick Thomas and his series of stories about the 142nd Starborne. This is a Sci-Fi themed hand-building card game played over 3 challenges. Each player assumes the role of a faction in a futuristic society where the use of their military and civilian abilities allows them to increase their overall power on the planet. Each player will play 4 cards per challenge in turn order. Cards will counteract, capture, overpower, or set up other cards played. Points are earned by winning challenges, capturing enemy cards, and earning credits.

CAMPFIRE SMOKEOUT
Winner of the Sparks Play Award! A fast, fun, pocket-sized card game for the whole family. Don’t get stuck in the smoke! Use your Wind cards to move the Smoke card to another player. If you can’t move the Smoke away, you lost the round–a Smokeout! When the game ends, the player with the fewest Smokeouts wins!

MADOSHI PRIESTS OF THE SUN AND MOON
The sun rises and grows in power, while her influence is strong, she manipulates the elements of nature to create Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use the spirits and ghosts on this plane. The battle will rage on. As the sun and moon pivot for advantage. The struggle is an eternal one.

USURP THE KING
The King may be in trouble. The court that surrounds him contains subjects who seek power. Each player represents a family that will vie for control over the court members. Featuring seven victory conditions, the path to victory may shift as you gain more information about each court members’ motives and those of the other families. Your allegiances will twist and change based on your interests. The King’s subjects are but mere pawns.

THE GATE OF R'LYEH
The clock is ticking. The gate is failing. Your team of investigators has been sent to R’lyeh for the purpose of trapping Cthulhu in his prison forever. The investigators have two enemies: The clock and the cultists hidden among their numbers. Triggering the four needed incantations will take all the skill your team can muster, and you don’t have the luxury of time to search for the traitors in your midst. The odds are slim and the fate of the world rests in your hands.

INCA EMPIRE TCG
Become one of the Inca’s Regional Leaders! Expand the empire by extending your road system, build cities to house your people and construct temples to please the gods. Sapa, “the Only One”, will only favor the leader who does the best over the empire’s four eras.

PSYCHOLOGICAL WARFARE
All games incorporate psychology, this one takes it head-on. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores in four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replayable.

IN TENTS
A family-friendly game where players will pass cards, match cards in their hand and in the middle while trying to avoid mother nature cards.

CATS A SAD BUT NECESSARY CYCLE OF VIOLENT PREDATORY BEHAVIOR
CATS is a secret-selection, simultaneous-reveal card game where mischievous felines prowl the backyard, hunting, stealing, and feasting on unsuspecting birds. As the end draws near, tension mounts and paranoia takes hold—trust no one, laugh out loud, and scratch your head in delightful confusion. Quick to learn, endlessly entertaining, and playable in just 30 minutes!

AGENT 299
Play a secret agent interrogating and disclosing information. The game where you can’t look at your own cards! Agent 299 is a portable, small, fast game. The game is easy to learn and will gradually reveal more information as you play.
COMING SOON!

LEGACY AT SEA
Unemployment is high. European oversight is sparse. Merchant vessels are transporting lucrative goods through the Caribbean. The conditions are set for the Golden Age of Piracy. Given few options, many chose a life of plunder and strife. But alas, life aboard a sailing ship is anything but easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive. A few may even find fortune. Be skilled and your name may live on in history.

ON THE EDGE OF TIME
This is a cooperative/solo game. The year is 2301 and scientists have uncovered the occurrence of a number of causal loops. Through additional investigation, it is discovered that the Altuli have developed time travel, and have begun to change the time stream. You and up to two other factions will need to send Embedded, Agents, and Soldiers back into the last 300 years to try to straighten things out. The wheels of time intersect at key moments, and the actions you take might have unintended consequences in the future. Each anomaly generated increases the temporal stress. Excessive stress might mean the end of all things. Missions are assigned based on the discoveries of our researchers.. Victory lies in changing the past so that we can mitigate the damage while improving our technology to the point where we can lock the time stream.

TOUCHE'
The swashbuckling game where you taunt your opponent and use special fencing moves to defeat your opponent. Play as fictional character is history.

STRUT
Start your career as a model by working in your hometown, building contacts, doing Brand Ambassador work, improving your social media. Save up enough money and build your popularity to head off to Miami to begin your career. Maybe you stay at home and become an internet sensation!