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Zombie Apocalypse Geocaching

Type: Add On
Playing Time: 60 minutes
Number Of Players: 2-4
Age: 13+
Release Date: Released

$9.99

In stock

THIS IS AN EXPANSION PACK TO CACHE ME IF YOU CAN! (2nd Edition)

YOU MUST HAVE THE ORIGINAL GAME TO USE THESE CARDS.

(Works with 2nd edition or later Cache Me If You Can!)

The Zombie Apocalypse has begun!

The Zombie Apocalypse Geocaching expansion pack adds an incredible amount of fun and
strategy to Cache Me If You!

A Zombie or two won’t be much of a problem but watch out when they start to gather and overwhelm.

And if they get you, you will play out the game as a geocaching Player Zombie!

ZOMBIE APOCALYPSE GEOCACHING!

Expansion Pack to Cache Me If You Can! (2nd Edition  or later)

The Zombie Apocalypse has begun!
Fortunately, YOU have your priorities straight. What could be more important? It’s time to grab your shotgun and go out Geocaching!
The Zombie Apocalypse Geocaching expansion pack adds an incredible amount of fun and strategy to Cache Me If You! Nothing puts a thrill into geocaching like running down a few
Zombies along the way. One or two Zombies won’t be much of a problem but watch out when they start to gather and overwhelm. And if they get you, you will play out the game as a geocaching Player Zombie!
This expansion pack includes all of your favorite items… shotguns, chainsaws, crowbars and more!
– More Equipment Cards
– Specialized Equipment Cards
– Additional Event Cards
– Even More Caching Area Cards
The Zombies will be moving and gathering their numbers… Geocaching will never be the same!

THEY’RE HERE!!!!!

What the Zombies do to Cache Me If You Can!….

The Zombie Pack changes the entire feel of Cache Me If You Can! You are still Geocaching, but now there is much more risk and danger. The permutations of what can happen have doubled. There is more strategy and there are more crazy situations that arise. One legged Zombies on bicycles. Zombies calling in an air strike… you name it!

In most expansion packs the cards match the originals, not so in ZAG.  This way you will know when a Zombie Event card is coming up next on the deck. Zombie Event cards are not all bad or good. You still don’t know what you are getting, but it might be your last chance to save yourself. Do you head back to the Sporting Goods Store to pick it up or keep on with your search in the woods?

Download the latest version of the rules by clicking on the link below.

ZAG Rules PDF  Pages 1 & 4

ZAG Rules PDF Pages 2 & 3

FAQ

RULE REVISION – If a player with a weapon lands on a Player Zombie the Player Zombie is defeated and will begin their next turn in the woods, at least 3 spaces from any other player.

Can I trade Ammo for the top Equip Card in the discard pile if I am on a space that allows me to trade an Equip Card? Yes. Ammo and Gas Can Tiles are treated as Equip Cards.

Do I have to move if the arrow points me along in the Store and the Hospital? Yes, unless it is an exit space. Players may wait on the exit space as long as they need to (Stalemate rules apply).

I shoot a Zombie with my Scoped Rifle (which says I can only destroy 1 Zombie) with Explosive Ammo. What happens? All the Zombies in the space are destroyed. The Explosive Ammo is the exception to regular Ammo effects.

What if there are no single Zombie cards in a stack? Can I still shoot them with the Scoped Rifle? No, you can only eliminate Zombies if you have equal or greater ammo/damage to take them out.

As far as melee weapons – can you shoot your ammo pistol/shotgun/whatever AND then bash them with the weapon (thus discarding the card) to take out 2 zombies? Yes.

 

ZOMBIE APOCALYPSE GEOCACHING COMPONENT LIST


E
VENT CARDS (7)

Launch Tear Gas
Amputation
Air Strike
Destroy Equipment
Resurrection
Hyper
Starburst Fireworks
EQUIPMENT CARDS (12)

Blood & Guts/Chainsaw
Shotgun/Machete
Pistol/ Hatchet
Inflatable Raft/Axe
Crowbar/Flak Jacket
Pistol/Flak Jacket
Flare Gun/Metal Detector
Two Handed Axe/ Bolt Cutters
Baseball Bat/Shotgun
Claymore Mine/Scoped Rifle
Flame Thrower/Guard Dog
Bicycle/Binoculars
Game Board Tiles (54)

4 – Two-sided Starting Zombie Counters
1 – Ammo Dump
10 – Ammunition
1 – Bridge Out
1 – Abandon Cabin
1 – Explosive Ammo
2 – Fence
6 – Find Equipment
3 – Gas Can/Ammo
2 – Land Mines
1 – Sound Beacon
5 – One Zombie
3 – One Fast Zombie
4 – Two Zombies
2 – Two Fast Zombies
3 – Three Zombies
2 – Three Fast Zombies
2 – Five Zombies
1 – Five Fast Zombies
Movement Token

Rules Booklet

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