The land itself—the rocks, trees, mountains, and rivers—are infused with latent magical energy. This energy needs only a focus to give it life. The Sun and the moon struggle with each other to give these Mononoke life.
In stock (can be backordered)
Priests of the Sun and Moon
The sun rises and grows in power, while her influence is strong she manipulates the elements of nature to create Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone.
Surging with the darkness is the Moon, who also has plans to use the spirits and ghosts on this plane. The battle will rage on. As the sun and moon pivot for advantage. The struggle is an eternal one.
Players will assume the role of the Sun and the Moon taking turns to capture Yokai.
Play occurs on a 5×5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
Three levels of Yokai cards are placed next to the game board, and when one of the decks has been depleted, the game ends. Whoever earns the most points wins.
The Yellow player may swap any 2 tokens on the board (with the exception of Voids and Wilds).
This player chooses to swap the Wood token with the Earth token.
The Yellow player has created a match with Chimi (top card in this illustration).
The player collects the card. Since it was matched with the Source Element (in this case Wood), the card is placed on the left side of the scoring card and is worth 2 points.
Also, this player MUST perform the Magic listed at the bottom of the card (if possible). In this case, the Yellow player flips an Earth token. It is now a Void.
The Green player will take a turn next and will use the same board but from the opposite perspective.
If you’re familiar with the gaming world, there is always that danger that a particular game will become too complex. Game designers often attempt to make games “new” by increasing the difficulty level. Sometimes, however, mixing elements in a new way creates a much better game. This is what DPH Games, Inc., has accomplished in creating Madoshi: Priests of the Sun and Moon, a fun strategy game that anyone can learn to play.
(Full review at the New Right Network )
“Madoshi is a great little game. It’s one of those games where you just can’t play it once. You want to get better at the game and it’s easy enough to pick up… it takes time to master.”
Tabletop Treasury – Michael Burr
“I really enjoyed how simple it was to learn and to play. I think that Veteran gamers are going to enjoy it but also the nubie will be able to catch on quickly.
Cara The Blonde Unicorn
Review from The Convention Collective. (link) “Madoshi is a very tactile game, with strong strategic puzzle elements. The cards are beautiful, but the wood tokens are the star of the show. Madoshi is perfectly designed for two and given the seemingly infinite ways it can play out, it won’t wear out its welcome after multiple games.”
HOW TO PLAY VIDEO
A 6-minute explanation of the rules and each Yokai card power.
Some people like to watch other people play board games 🙂 Here is a full gameplay though with the thinky bits cut out. A lot of wilds came up in this play. Next time will get hit with voids!