The Psychology of Board Game Design (Some of it anyway)

The Psychology of Board Games has been studied for over one hundred years. Most of that research focused on why we play and how we play. It hasn’t been until relatively recent times that investigations in psychology have been applied to the design of tabletop games. Let’s face it Psychology is a massive field. A […]

What ever happened to LEGACY AT SEA?

We are slotting LAS for 2018. There are a couple of reasons that this has taken so long. Back Burner: The major obstacle in getting this game made was the inclusion of plastic miniature ships. The expense of creating the mold would have been 1/4 of the entire expense of the first order. We decided […]

Behind the Scenes: SIMONE in CATS asbncovpb

Simon in CATS a sad but necessary cycle of violent predatory behavior was illustrated by Vera Pavlova of Rome, Italy. She has illustrated a number of children’s books including: “Čebelja reportaža” Latobia, Slovenia “Mi Princesa Caramelo con Chonguitos en el Pelo” Trafford Publishing, USA “A Child’s Bedtime Companion” Ambassador Books, Inc. USA “Daddy’s Good Cookin” […]

Creating a Game: Where to Begin?

So, you have had  this idea. You think it’s cool and will make a unique board or card game. What do you do? I hear these questions every once and awhile from new developers and the answer varies from designer to designer. I can only speak from my experience. WRITE IT DOWN You will have […]

Behind the Scenes: OTIS in CATS asbncovpb

[vc_row css=”.vc_custom_1473350412716{padding-top: 10px !important;}”][vc_column width=”1/4″][vc_single_image image=”1891″ img_size=”medium”][/vc_column][vc_column width=”1/2″][vc_column_text]In CATS a sad but necessary cycle of violent predatory behavior, Otis is typically one of the favorites. Otis is the creation of Orsolya Orbán, a children’s book illustrator from Romania. Orsolya has contributed to books such as Galaxies, Planets, and The Big Bang

Tips for Creating Inexpensive Tabletop Beta Testing Items

One of the challenges of developing a game is coming up with inexpensive and fast ways to create and have descent game components. Use what you have. This may seem obvious, but it deserves to be mentioned. If you need wooden blocks, why not raid that old Risk game. Gold coins? How about poker chips? […]

3 Things to Avoid in Game Design

1. Don’t remove components early on to save on cost. Yes, you want a streamlined game and you should keep that in mind throughout the development process. And yes, you want to keep costs down, but don’t skimp, especially early on. Your game is going to evolve and change through the playtesting and development phase. […]

3 Things You Should Do When Creating A Tabletop Game

So, you want to design a game? Well, you should! The expectation is that tabletop gaming sales will double in the next 5 years and they have been steadily increasing over the last few. Not, that it’s a reason to develop a game, just an illustration of the growing popularity of games in the U.S. There […]