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Legacy at Sea

Unemployment is high. European oversight is sparse. Merchant vessels are transporting lucrative goods through the Caribbean. The conditions are set for the Golden Age of Piracy. Given few options, many chose a life of plunder and strife. But alas, life aboard a sailing ship is anything but easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive. A few may even find fortune. Be skilled and your name may live on in history.

Type: Tabletop Game
Playing Time: 90-120 minutes
Number Of Players: 1-4
Age: 13+
Release Date: Summer 2022

In Legacy at Sea, you will play the role of a pirate captain during the Golden Age of Piracy. Assign your crew and modify your ships to accumulate gold and build your reputation.

Legacy at Sea is currently in development. The artwork pictured is generally the final product. The graphic design is not. Sign up for our mailing list at the bottom of the page to stay informed.

Features of Legacy at Sea

  • Equip your ship –  You may add 6lb and 12lb cannon, and crew.
  • Easy to learn – Each turn you either sail (to port or open ocean) or plunder. 
  • Legacy cards – two are set out at the beginning of each game to change the victory point bonuses.
  • Prospect cards – Provide each player with a choice of short term goals.
  • Key Events – Each player will encounter events in which they need to choose an action. Their choice will affect their reputation and have an change their fate later in the game.

Each turn players will choose for their ship to sail to port, sail to ocean or plunder. Larger Merchant Ships and Treasure Ships will be heavily defended and more difficult to take. Do you risk an enormous amout of damage or attempt to build up your reputation by picking off smaller ships?

This is a medium level difficulty game. Giving you a representative experience without bogging you down in details. However, the choices you make and lady luck will determine which pirates will ultimately prevail.

  • COMPONENTS
  • 65 Ocean cards
  • 38 Sail cards
  • 20 Prospect cards
  • 4 Sets of 9 Plunder cards
  • 4 Sets of Pirate Ship Boards
  • 4 Player Boards
  • 8 Captain cards
  • 4  Pirate  Ships   
  • 24 Crew meeples
  • 18 6lb Cannon meeples
  • 8 12lb Cannon meeples
  • 8 Wooden tracking cubes
  • 1 – 10 sided die
  • 1 – Custom Captain die
  • 5 – Custom Plunder die
  • 1 Main Game Board
  • Tokens –  24 Damage, 40 Coins, 15 Supply, 12 Silk, 12 Food.
  • Port Markers – English, Spanish, Pirate, Closed, Merciful, Supply, Food, Silk
  • Rules Book
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship

The sailing ship icon represents the maneuverability of the ship. One damage may be applied to the sails.
The cargo boxes represent how much cargo, cannon, and crew can be carried on the ship. Players will have to make difficult choices balancing firepower with storage space.
Damage tokens may be placed on any hull space. If all are damaged, your ship will sink.
The captain card is placed on the ship and there is also a space to take one passenger along (often necessary to complete Prospect cards).

 

PLAYER BOARD - track important information for your Captain

Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship

OCEAN CARDS - placed out in each region

PLUNDER

The pirate player attempting to plunder will draw two cards off of their Captain’s Plunder deck. These are the options for plunder that are available. Additional cards may be drawn by spending leadership. Each leadership spent allows 1 more card to be drawn.
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STEP 1: The pirate will select a card to use. This will determine the type of plunder being attempted. The icon to the left is will be the offensive factor (number of dice rolled).
STEP 2: After rolling the dice observe the number of successes. If they are greater than Merchant’s defensive number (the icon to the right) then the plunder will be successful.

SAIL CARDS

THE CAPTAINS (artwork by Tori Burdick)

PROSPECT CARDS