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Unemployment is high. European oversight is sparse. Merchant vessels are transporting lucrative goods through the Caribbean. The conditions are set for the Golden Age of Piracy. Given few options, many chose a life of plunder and strife. But alas, life aboard a sailing ship is anything but easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive. A few may even find fortune. Be skilled and your name may live on in history.
+ The sailing ship icon represents the maneuverability of the ship. Crew may be placed on the sails to increase maneuverability. Damage may also be applied to the sails.
+ The cargo circles represent how much cargo, cannon, and crew can be carried on the ship. Players will have to make difficult choices, balancing firepower with storage space.
+ Damage tokens are placed on hull and sail spaces. If all hull spaces are damaged, your ship will sink.
+ Captain’s skills are tracked on this board. Ferocity, Leadership, Seamanship, and Tactics. Skills are improved throughout the game.
MERCHANT SHIPSÂ (Treasure, large, small, cutter, merchant, slave)
Nationality Flags – Indicates the nationality of the vessel.Â
Name Plaque – The name of the ship.Â
Victory Points – points awarded at the end of the game for plundering this ship.
Ship Defenses – The icons above the ship’s name indicate the cannon, crew, and maneuverability of the ship.
Plunder – If the ship has been plundered, the rewards are listed here (as pictured: 3 gold and 1 Crew).
Movement involves navigating your pirate ship across the game board along interconnected blue lines representing sea routes. Players have the option to move their ship one space per turn by default. However, they can consume 1 unit of food for extra movement, allowing them to move up to a maximum of 2 spaces in a single turn. Movement is strategic and is used to reach various ports, encounter other ships for plunder, or pursue player objectives.
Ask our AI rules guru your questions about Legacy at Sea here -> AI RULES
Rough Draft Rule book here