The sailing ship icon represents the maneuverability of the ship. One damage may be applied to the sails.
The cargo boxes represent how much cargo, cannon, and crew can be carried on the ship. Players will have to make difficult choices balancing firepower with storage space.
Damage tokens may be placed on any hull space. If all are damaged, your ship will sink.
The captain card is placed on the ship and there is also a space to take one passenger along (often necessary to complete Prospect cards).
The pirate player attempting to plunder will draw two cards off of their Captain’s Plunder deck. These are the options for plunder that are available. Additional cards may be drawn by spending leadership. Each leadership spent allows 1 more card to be drawn.
STEP 1: The pirate will select a card to use. This will determine the type of plunder being attempted. The icon to the left is will be the offensive factor (number of dice rolled).
STEP 2: After rolling the dice observe the number of successes. If they are greater than Merchant’s defensive number (the icon to the right) then the plunder will be successful.