The cannon icon represents how much firepower the ship has in attacks.
The crew icon represents how much crew this particular ship starts with.
The sailing ship icon represents the maneuverability of the ship.
The cargo boxes represent how much cargo can be carried under the ship. Cargo can also be loaded into spaces with crew icons.
Damage tokens may be placed on any hull space. If all are damaged, your ship will sink.
Your captain’s personality is also tracked. His or her leadership, character, ruthelessness and guile will be important factors in the game.
The pirate player attempting to plunder will draw two cards off of the Plunder deck. These are the options for plunder that are available. Additional cards may be drawn by spending leadership. Each leadership spent allows 1 more card to be drawn.
STEP 1: The top line of the Plunder card will indicate how many dice must be rolled for the plunder attempt. In the example to the right the number of dice will be equal to the pirate’s maneuverability.
STEP 2: After rolling the dice observe the number of successes. If they are greater than Merchant’s defensive number then the plunder will be successful.