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Place influence around the court. Exerting your power over the court members you wish to control and planting the seeds for what is about to come.
Use your revealed Leverage cards to bribe, conspire, stab, poison, and shift alliances.
Determine which Court Member becomes King. The family with control is victorious.
Usurp the King has a hierarchy of seven victory conditions. To win as the heir you will need to eliminate (or make sure that someone else does) two other victory conditions (The Usurper’s and the King’s).
The Bastard and the King may both be working towards eliminating the Usurper victory but they are in no way actually working TOGETHER!
Players will attempt to win together as a common family.
½ of the players (A players) will take a family player reference card. Their teammate (B players) must sit opposite them across the table. They will take the corresponding duplicate family reference card.
Each of the A players takes Teammates is randomly dealt 5 of the 11 Family Leverage cards. B players takes the remaining 6.
The rules follow the base game rules. Each PLAYER will end up playing 3 cards instead of 6. Turn order is still serpentine.
Communication between players
Players are not allowed to communicate using electronic devices, notes and must communicate in a language that everyone knows (including ASL). Rudimentary signs are allowed but it must be possible for other players to intercept communications.