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Usurp The King

The King may be in trouble. The court that surrounds him contains subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The subjects are but pawns.

Type: Card Game
Playing Time: 15-20 minutes
Number Of Players: 2-5 (Team mode 6&8 players)
Age: 13+
Release Date: June 2021

$24.99

Out of stock

The game is played over three phases. So much happens in such a short period of time!

INTRIGUE PHASE
Secretly place cards around the courtroom. Giving the appearance of support. But that support might just be a dagger!

REBELLION PHASE
Use your revealed Leverage cards to bribe, conspire, stab, poison, and shift alliances.

SCORING PHASE
Determine which Court Member becomes King. The family with control is victorious.

  • Bishop

  • Alchemist

Usurp the King has a hierarchy of seven victory conditions. To win as the heir you will need to eliminate (or make sure that someone else does) two other victory conditions (The Usurper’s and the King’s).

The Bastard and the King may both be working towards eliminating the Usurper victory but they are in no way actually working TOGETHER!

Each player will choose to play 6 of the 10 leverage cards they hold in their hand. All players have the same cards. You start on even footing with your adversaries.

TEAM PLAY
½ of the players (A players) will take a family player reference card. Their teammate (B players) must sit opposite them across the table. They will take the corresponding duplicate family reference card.
Each of the A players takes Teammates is randomly dealt 5 of the 11 Family Leverage cards. B players takes the remaining 6.

GAMEPLAY
The rules follow the base game rules. Each PLAYER will end up playing 3 cards instead of 6. Turn order is still serpentine.

Communication between players
Players are not allowed to communicate using electronic devices, notes and must communicate in a language that everyone knows (including ASL). Rudimentary signs are allowed but it must be possible for other players to intercept communications.