Psychological Warfare is a half-hour card game that is based on various Psychological Theories. You will attempt to meet your basic needs through the use of defense mechanisms, backhanded compliments, clever insults, and other tools at your disposal. However, being this way does come with some emotional baggage, and maybe even a phobia or two.
So, if you were wondering what to do with that psychology degree… we have the answer!
HOW IS PSYCHOLOGICAL WARFARE DIFFERENT?
All games incorporate psychology, this one takes it head on. You will use Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores in a direction that you choose. It has a twists and multiple tactics, counter-actions that keep the game fresh and replayable.
Your tactical decisions will be based upon balancing your:
– Mental Energy – Emotional Baggage – Attacks or Defense – High energy cards vs. Low-cost cards – Therapy
The flavor of the game is light and sarcastic. Be ready for some “take-that!” (It IS Psychological WARFARE after all). You choose to lower another player’s score with a clever insult, they block that change with resistance, but you overcome theirs with some resistance of your own :). All of these actions use Mental Energy… is that where you want to spend it?
“Psychological Warfare has been one of my best-selling games over the last year. There are so few games on the topic and it’s a game I enjoy playing.” Stephan Bonzo Owner of the Game Gamut in Pittsford, NY
By Nyan on June 4, 2015
UPDATE: I just got a new game in the mail today (June 9). You’re the best Dan! Not a scratch and oh so beautiful. 😀
By Taeter on May 21, 2015
This is a fun and challenging strategy card game! It’s a nice length (usually less than 30 minutes which is great because strategy games typically run longer). There’s 8 different archetypes (characters, if you will) so that alone means you can play the game a lot and still have it feel different each time.
The attention to detail is apparent in the fun graphics on the cards. I especially appreciated that there was a QR code that gave me access to the instructions on my smartphone. Playing in a group (up to four can play – though I’ve noticed other people in the room are drawn over to simply watch the drama unfold!) this was really handy. We didn’t have to keep passing the instructions around. The game was a little hard to get the hang of at first, but it’s the complexity that keeps me coming back to it! Freud would have something to say about that.
By M. Steffens on March 19, 2016