Legacy at Sea

Type: Tabletop Game
Playing Time: 90-120 minutes
Number Of Players: 1-4
Age: 13+
Release Date: August 2025

$75.00

In stock (can be backordered)

Embark on a thrilling journey in this historical fiction game, unfurling your sails during the Golden Age of Piracy. Navigate your pirate crew through treacherous waters and etch your name into the annals of legend.

R.D. Superbacker from Kickstarter:
Finally found the time to play this for the first time today… wow! What an amazing game you have created, Dan! I’ve been looking for the perfect pirate game for some time now, and this is it! I had so much fun attacking merchant ships, completing prospects, upgrading my ship, crew and captain, and dealing with the random events. Absolutely brilliant!

Play Standard, Solo, or Epic mode!

Unemployment is high. European oversight is sparse. Merchant vessels are transporting lucrative goods through the Caribbean. The conditions are set for the Golden Age of Piracy. Given few options, many chose a life of plunder and strife. But alas, life aboard a sailing ship is anything but easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive. A few may even find fortune. Be skilled and your name may live on in history.

  • COMPONENTS
  • 60 Ocean cards
  • 66 Encounter cards
  • 31 Prospect cards
  • 26 Story cards
  • 8 Captain cards
  • 4 Reference cards
  • 8 Pirate Ship Boards (2 ships each)
  • 4 Pirate Ship minis   
  • 16 Crew minis
  • 10 6lb Cannon minis
  • 6 12lb Cannon minis
  • 16 Wooden tracking cubes
  • 1 8 sided die
  • 1 Custom Response die
  • 6 Custom Plunder die
  • 1 Main Game Board
  • Tokens: 20 Damage, 40 coins, 20 Supply, 20 Fabric, 20 Food, 8 Hull tokens, 4 Sail tokens, 4 Turn Markers, and 4 Loan tokens.
  • Port Markers (46) – English, Spanish, Pirate Friendly, Price Change (Supply, Food, & Fabric), Plague. 
  • Rulebook
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship

In Legacy at Sea, you will play the role of a pirate captain during the Golden Age of Piracy. Select one of four ship types: Sloop, Brigantine, Barque, or Schooner. Assign your crew and cannon then set sail to accumulate gold and build your reputation.

Features of Legacy at Sea

  • Equip and upgrade your ship –  You may add 6lb and 12lb cannon, and crew. Add sails and hull.
  • Easy to learn — Each turn, you either sail to an ocean space and have an encounter or into a port repair, find new prospects, or go to market.
  • Prospect cards – Provide each player with a choice of short-term goals and rewards.

Larger Merchant Ships and Treasure Ships will be heavily defended and more difficult to take. Do you risk an enormous amount of damage or attempt to build up your reputation by picking off smaller ships?

The choices you make, and lady luck, will determine which pirates will ultimately prevail.

Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship

+ The sailing ship icon represents the maneuverability of the ship. Crew may be placed on the sails to increase maneuverability. Damage may also be applied to the sails.
+ The cargo circles represent how much cargo, cannon, and crew can be carried on the ship. Players will have to make difficult choices, balancing firepower with storage space.
+ Damage tokens are placed on hull and sail spaces. If all hull spaces are damaged, your ship will sink.
+ Captain’s skills are tracked on this board. Ferocity, Leadership, Seamanship, and Tactics. Skills are improved throughout the game.

OCEAN CARDS

PLUNDER

Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship

MERCHANT SHIPS  (Treasure, large, small, cutter, merchant, slave)
Nationality Flags – Indicates the nationality of the vessel. 
Name Plaque – The name of the ship. 
Victory Points – points awarded at the end of the game for
 plundering this ship.
Ship Defenses – The icons above the ship’s name indicate the cannon, crew, and maneuverability of the ship.
Plunder – If the ship has been plundered, the rewards are  listed here (as pictured: 3 gold and 1 Crew).

THE CAPTAINS

(artwork by Tori Burdick – click HERE to go to her page)

ENCOUNTER CARDS

PROSPECT CARDS

STORY CARDS

HOW TO PLAY

Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship

Movement involves navigating your pirate ship across the game board along interconnected blue lines representing sea routes. Players have the option to move their ship one space per turn by default. However, they can consume 1 unit of food for extra movement, allowing them to move up to a maximum of 2 spaces in a single turn. Movement is strategic and is used to reach various ports, encounter other ships for plunder, or pursue player objectives.

The Gambling chart has changed slightly from this recording to the final product. The result is the same, it’s just communicated differently.

Storage Boxes

You’ll notice you have 3 storage boxes. Here is the recommended setup. One for general game stuff and two to place between players for easy access to the most frequently used items.

Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
Pirate,Pirates,Piracy,Golden Age of Piracy,pirate ship
  • Printable 8.5×11 RULE BOOK click here -> Rules


CLARIFICATIONS/CORRECTIONS

  • To target a ship, place your player token on the merchant ship. After plundering, move your token to the story cards. When all players have placed a token, return the tokens and reveal a new story card.
  • In the Solitaire game, take two turns before flipping a new Story card (use the gray player token and your color token).
  • The Encounter card “The Quartermaster” should have a “hand and discard” icon on the bottom choice. You may save this card and use it once.
  • Fate die and Resolution die are the same thing (red die).
  • Only take 1/2 the plunder if you BEGIN your turn with no crew. 
  • If damage is applied to a sail space where there is a crew, discard the crew. 
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