Usurp The King

A game of intrigue, secret plans, and shifting loyalties.

The King may be in trouble. The court that surrounds him contains subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The subjects are but pawns.

INTRIGUE PHASE

Gather information and exert your influence. Gather resources.

 

REBELLION PHASE

Use your Leverage cards to bribe, conspire, stab, poison, and to shift alliances.

 

SCORING PHASE

Determine what Court Member becomes King. The family with control is victorious.

Main game board

Main game board

Victory conditions

Victory conditions

Main player card

Main player card

Courtesan Leverage card

Courtesan Leverage card

Bribery Leverage card

Bribery Leverage card

Conspiracy Leverage card

Conspiracy Leverage card

Treachery Leverage card

Treachery Leverage card

Dagger Leverage card

Dagger Leverage card

Art pictured above is clipart except for the Dagger. 

ADVANCED RULES

Each court member has an ability that must be considered when choosing who to support.

King

King

Queen

Queen

Duke

Duke

Duchess (placeholder art)

Duchess (placeholder art)

Knight

Knight

Alchemist  (placeholder art)

Alchemist (placeholder art)

Bishop  (placeholder art)

Bishop (placeholder art)

Jester  (placeholder art)

Jester (placeholder art)

Oracle  (placeholder art)

Oracle (placeholder art)

Rogue

Rogue

Artwork listed without the (placeholder art) designation is final artwork for Usurp the King. More is on its way!