Publisher: DPH Games
Design: Dan Hundycz
Development: Simon Reid, Amanda Shafer, Michael Steffens, Patrick Perl, Emily Hafler, Ryan Andryshak, Mike McLaughlin, CCC Gaming Guild, Jeremy Perl, James Epp & Braden Proulx
Art: Donnie Ray Obina
Graphic Design: Brad Snyder (Mad Broot Games)
Age: 10 and up
Playing Time: 45 – 60 Minutes
Release Date: Oct 2018
Investigators will choose 1 of the 4 sigils to create. The current incantation will center around the selected “Target Sigil”.
The Main game board will keep all the information you need organized in a central location.
For the basic game use the 4 gods without special rules (Ithaca, Zahr, Bokrug, and Dagon). For a deeper game and to add even more replay value add in any number of the additional 8 gods included in the game.
CONTINUE TO PLAY EVEN IF YOU ARE FOUND OUT
No players are eliminated from the game. A discovered cultist is weaken and becomes a bit pesky. They can no longer vote, (who would listen to them?) but they still need to be dealt with.
Many of the cards will be “None”, resulting in no loss of sanity. But sanity will be lost, eventually.
Here is a sample of many of the cards in the Mythos deck (Final art).
When it’s looking bleak for the investigators, they can decide to consult the Necronomicon. However, this is a dangerous and risky proposition. The Investigators may buy themselves some additional time, but failure will mean an immediate and gruesome end.
Brief video on how to set up the game board.
What the first turn of a game might look like.
Board Game Buffet Podcast – Episode 20