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Cache Me If You Can! The Geocaching Card Game

Type: Card Game
Playing Time: 15 minutes
Number Of Players: 2-4
Age: 10+
Release Date: Released

$19.99

Out of stock

It’s fast, fun, easy to learn. Based on the geocaching board game, the card game is more portable and easier to take with you while you’re camping or out on the trail!

It’s fast, fun, easy to learn. Based on the geocaching board game, the card game is more portable and easier to take with you while you’re camping or out on the trail!
Flip cards off the top of the deck until you bust, collect equipment or collect caches. How far will you press your luck?

HOW TO PLAY
In this 2 to 4 player game, players will take turns pressing their luck to collect as many points as possible. In order to take caches, you will need to have a coordinate card. Speciality caches will require specific equipment.

Players will flip cards until
1. Two Hazard cards appear (or the Bear)
2. An Equipment Card is taken
3. Caches are Collected
Unless the player busted, the cards that were not taken remain in play. The next player may choose to play off of those cards or discard them to start fresh.

And… that’s pretty much it. Some cards will make exceptions to the base rules but that’s explained on the cards.

Equipment and Hazards are clearly indicated by the use of these icons. This is designed to avoid any confusion as to what role each card plays.
  • COMPONENTS
  • 6 Coordinates
  • 2 Puzzle Caches
  • 1 Night Cache
  • 1 Mystery Cache
  • 1 Padlock Cache
  • 2 Solve
 
 
  • 2 Maps
  • 1 Muggles
  • 2 Hiking Boots
  • 2 Gloves
  • 2 It’s Getting Late
  • 1 Jacket
  • 1 Flashlight
  • 1 Key
  • 1 Geodog
  • 1 No GPS Signal
  • 1 Bee Hive
 
  • 1 Bear
  • 1 Poison Ivy
  • 1 Hot Sun
  • 3 Cold Weather
  • 2 Swamp
  • 2 Pond
  • 2 Snake
  • 2 Pricker Bushes
  • 2 Rules cards

FAQ

The “It’s Getting Late” card forces the player to play two additional cards after playing the “It’s Getting Late ” card. If two of those cards come out in a row, do the following. The second “It’s Getting Late” card counts as the first (black #1), the third card (Padlock) and a forth card (Coordinates) are played and will count for all of the cards that the player is “forced” to play.

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