Type: Tabletop / Strategy

Publisher: DPH Games

Design: Dan Hundycz

Development: Carl Schopfer, Emily Hafler, Matt “Waz” Waschezyn, Simon Reid, Julian Stam, Alex Strassburg, Alex White, Braden Proulx, Mike McLaughlin, Robert White

MSRP: $49.95

Players: 1-4

Age: 10 and up

Playing Time: 30-90 Minutes

Release Date:  2018

Unemployment is high. European oversight is sparse. Merchant vessels are transporting lucrative goods through the Caribbean. The conditions are set for the Golden Age of Piracy. Given few options, many chose a life of plunder and strife. But alas, life aboard a sailing ship is anything but easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive. A few may even find fortune. Be skilled and your name may live on in history.

In Legacy at Sea, you will play the role of a pirate captain during the Golden Age of Piracy. Choose and modify your ships to accumulate gold and build your reputation.

Legacy at Sea is currently in development. The artwork pictured is generally the final product. The graphic design is not. Sign up for our mailing list at the bottom of the page to stay informed.

Features of Legacy at Sea

  • Upgrade your ships –  You may add cannon, crew, officers, and specialists.
  • Fast, yet, interesting combat/plunder mechanic
  • Key Event Cards – Each card adds a story element of the game. Your choices will affect your reputation and how the foreign powers view you.
  • 6 Scenarios – Add re-play and a different experience each time you play.
  • Opportunity Cards – Provide each player with a choice of short term goals.

Each round players will choose actions for each of their two ships. Sail, Patrol, Plunder, or Attack. Larger Merchant Ships and Treasure Ships will be heavily defended and more difficult to take. Do you risk it or attempt to build up your reputation by picking off smaller ships?

This is a medium level difficulty game. Giving you a representative experience without bogging you down in details. However, the choices you make and lady luck will determine which pirates will ultimately prevail.

MERCHANT SHIPS

The nationality and ship type are listed at the top of the card in the header bar.  The panels above the name plate contain information about the ship’s defenses and maneuverability. The panel below the name plate contains the rewards if the merchant ship is successfully plundered.

In the upper left-hand corner is the indicator of which captain will act on the merchant ship’s behalf. Playing cards to defend her from the plundering pirate.

The cannon icon represents how much firepower the ship has in attacks.
The crew icon (inside the cargo icons) represents how much crew the ship starts with. To be successful, crew must be equal to or greater than the crew of a ship that is being plundered.
The sailing ship icon represents the maneuverability of the ship.
The cargo boxes represent how much cargo can be carried on this ship and how much damage the ship can take before sinking.

COMPONENTS

  • 35 Ship at Sea cards
  • 12 Key Event cards
  • 21 Opportunities cards
  • 4 Sets of Captain Combat cards (9 Cards each)
  • 8 Captain cards
  • 6 Scenario cards
  • 12 Specialist cards
  • 12 2-sided Pirate Ships
  • 12 Wooden Meeple Ships
  • 40 Crew meeples
  • 4 6 sided dice
  • Anchor Disk
  • 1 Main Game Mat
  • 4 Hideout Play Mats
  • Tokens – 8 Captain, 24 Damage, 8 Officer, 40 Coins, 15 Supply, 8 Cannon, 10 Rumor, 12 Specialists.
  • Rules Book

THE COMBAT/PLUNDER SYSTEM

The system provides an easy way to resolve plunder attempts. Yet, the are a number of interesting options and factors to consider when attempting a plunder. In order to succeed the ship attempting the plunder must play an All Hands card when the opponent does not play an All Hands card AND have equal or greater the number of crew.

Players will play 1 card at a time and compare the results. The number of cards they may use is directly related to the amount of maneuverability the ship has.

Maneuver Rating     Card                      Effect

1                                        All Hand                Plunder or Block a Plunder

1                                        Round Shot         Damage Opponent’s Ship

1                                        Full Sails               Avoid damage from Round Shot or Grape Shot

1                                        Grape Shot           Reduce Opponent’s Crew

2                                        Chain Shot           Effective against Full Sails

3                                        Full Sails

4                                        All Hands

5                                        Full Sails

6                                        Come About           Avoids Grape and Chain Shot and fires Grape Shot