Type: Tabletop / Strategy
Publisher: DPH Games
Design: Dan Hundycz
Development: Carl Schopfer, Emily Hafler, Matt “Waz” Waschezyn, Simon Reid, Julian Stam, Alex Strassburg, Alex White, Braden Proulx, Mike McLaughlin, Robert White
Age: 10 and up
Playing Time: 60-90 Minutes
Release Date: 2020
Unemployment is high. European oversight is sparse. Merchant vessels are transporting lucrative goods through the Caribbean. The conditions are set for the Golden Age of Piracy. Given few options, many chose a life of plunder and strife. But alas, life aboard a sailing ship is anything but easy. Cramped quarters, storms, rats and infested food, most will be lucky to survive. A few may even find fortune. Be skilled and your name may live on in history.
In Legacy at Sea, you will play the role of a pirate captain during the Golden Age of Piracy. Assign your crew and modify your ships to accumulate gold and build your reputation.
Legacy at Sea is currently in development. The artwork pictured is generally the final product. The graphic design is not. Sign up for our mailing list at the bottom of the page to stay informed.
Features of Legacy at Sea
- Upgrade your ships – You may add cannon, crew, officers, and specialists.
- Fast, yet, interesting combat/plunder mechanic
- Story Goals provide each individual captain with their own secret objective.
- Opportunity Cards – Provide each player with a choice of short term goals.
- Key Events – Each player will encounter events in which they need to choose an action. Their choice will effect their reputation and have an effect later in the game.
Each round players will choose actions for each of their ships. Sail, Plunder, Explore or Maintainance. Larger Merchant Ships and Treasure Ships will be heavily defended and more difficult to take. Do you risk it or attempt to build up your reputation by picking off smaller ships?
This is a medium level difficulty game. Giving you a representative experience without bogging you down in details. However, the choices you make and lady luck will determine which pirates will ultimately prevail.
The nationality and ship type are listed at the top of the card in the header bar. The panels above the name plate contain information about the ship’s defenses and maneuverability. The panel below the name plate contains the rewards if the merchant ship is successfully plundered.
In the upper left-hand corner is the indicator of which captain will act on the merchant ship’s behalf. Playing cards to defend her from the plundering pirate.
The cannon icon represents how much firepower the ship has in attacks.
The crew icon represents how much crew this particular ship starts with.
The sailing ship icon represents the maneuverability of the ship.
The cargo boxes represent how much cargo can be carried under the ship. Cargo can also be loaded into spaces with crew icons.
Damage tokens may be placed on any hull space. If all are damaged, your ship will sink.
Your captain’s personality is also tracked. His or her leadership, character, ruthelessness and guile will be important factors in the game.
- 35 Ocean cards
- 21 Opportunities cards
- 9 Plunder cards
- 4 Sets of Pirate Ship Player Boards
- 8 Captain cards
- 18 Specialist cards
- 12 Wooden Meeple Ships
- 40 Crew meeples
- 1 8 sided dice
- 1 Main Game Play Mat
- Tokens – 8 Captain, 24 Damage, 40 Coins, 15 Supply, 8 Cannon, 12 Silk, 12 Food.
- Rules Book
The system provides an easy way to resolve plunder attempts. Yet, the are a number of interesting options and factors to consider when attempting a plunder.Before each plunder, the player will draw two plunder cards. From them they may choose the tactic they would like to use. If they don’t like their choices they can spend leadership to draw another card.
Players will play 1 card at a time and compare the results. The number of cards they may use is directly related to the amount of maneuverability the ship has.
After selecting the plunder method custom dice are rolled to determine the outcome.