What ever happened to LEGACY AT SEA?

We are slotting LAS for 2018. There are a couple of reasons that this has taken so long. Back Burner: The major obstacle in getting this game made was the inclusion of plastic miniature ships. The expense of creating the mold would have been 1/4 of the entire expense of the first order. We decided to go ahead and focus on Affliction: Salem 1692 instead. As a result of that experience, we discovered that we can inexpensively make large ship meeples which will serve the same purpose as the miniature ships (as a marker that the ship tile had taken
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Behind the Scenes: SIMONE in CATS asbncovpb

Simon in CATS a sad but necessary cycle of violent predatory behavior was illustrated by Vera Pavlova of Rome, Italy. She has illustrated a number of children’s books including: “Čebelja reportaža” Latobia, Slovenia “Mi Princesa Caramelo con Chonguitos en el Pelo” Trafford Publishing, USA “A Child’s Bedtime Companion” Ambassador Books, Inc. USA “Daddy’s Good Cookin” Marzetta Books, USA “Iz česa jekruh?” Latobia, Slovenia Vera is a professional illustrator and a costume designer. Over the past 10 years she has mainly worked on projects for children, both as an illustrator and as a stage and costume designer. She draws by hand
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Creating a Game: Where to Begin?

So, you have had  this idea. You think it’s cool and will make a unique board or card game. What do you do? I hear these questions every once and awhile from new developers and the answer varies from designer to designer. I can only speak from my experience. WRITE IT DOWN You will have ideas come at different times. When you are driving, play-testing, in the shower as you are about to go to sleep. Some of these ideas will work, some may not. But if you don’t remember what it was the next day, it has no chance
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Behind the Scenes: OTIS in CATS asbncovpb

In CATS a sad but necessary cycle of violent predatory behavior, Otis is typically one of the favorites. Otis is the creation of Orsolya Orbán, a children’s book illustrator from Romania. Orsolya has contributed to books such as Galaxies, Planets, and The Big Bang
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Tips for Creating Inexpensive Tabletop Beta Testing Items

One of the challenges of developing a game is coming up with inexpensive and fast ways to create and have descent game components. Use what you have. This may seem obvious, but it deserves to be mentioned. If you need wooden blocks, why not raid that old Risk game. Gold coins? How about poker chips? Playable Cards. Instead of heading off to an on-demand printer and waiting 2 weeks for your cards to arrive, just make your own. Your local printer (UPS Store or Staples) will get you high-quality printing. Your first run can be printed on both sides and on
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3 Things to Avoid in Game Design

1. Don’t remove components early on to save on cost. Yes, you want a streamlined game and you should keep that in mind throughout the development process. And yes, you want to keep costs down, but don’t skimp, especially early on. Your game is going to evolve and change through the playtesting and development phase. You will receive a ton of feedback and ideas of how things can be done. But just like artwork, this should be one of the last steps. (artwork should be the LAST step – although you may want to use clipart when testing with people
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3 Things You Should Do When Creating A Tabletop Game

So, you want to design a game? Well, you should! The expectation is that tabletop gaming sales will double in the next 5 years and they have been steadily increasing over the last few. Not, that it’s a reason to develop a game, just an illustration of the growing popularity of games in the U.S. There are really two ways to approach game creation.
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